Advanced learning environments
Hubal, R., Helms, R., & Triplett, S. (1997). Advanced learning environments. In Industry/Interservice Training Systems and Education Conference, Orlando, FL, December 1-4, 1997 http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/15/21/04.pdf
Abstract
Leading-edge technologies, integrated with emerging educational methodologies, make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CD-ROM, and distance learning, with advanced educational methodologies, learner questions, records, and tracking to present optimal learning environments. The resulting multimedia environment is well suited for acquiring cognitive skills and knowledge about the processes, procedures, and sequence of actions necessary to perform an assigned task. The process for creating the ALE includes determining the tasks to be performed, the skills required for performing the task, and the optimal learning environment for acquiring these skills. In the ALE, educational methodologies are modified so that learners can do the following: (1) learn through tasks, projects, and assessments that integrate information across subject matter; (2) learn by selecting among the full range of technology-based tools, resources, and methods; (3) work constantly with real-world projects, problems, and activities; (4) work on different projects, either in a group or singly, in a variety of areas; and (5) collaborate, communicate, and interact with other learners, the instructor, and other workers on the job, as part of learning. The components of the ALE include state-of-the-art facilities, infrastructure, materials, a training support package, and evaluation. (KC)
To contact an RTI author, request a report, or for additional information about publications by our experts, send us your request.